Ce forum a pour but de rassembler les différents rôleplay de joueurs de L5R de Namur (exactement du New Kot et jeu).
 
AccueilAccueil  Dernières imagesDernières images  RechercherRechercher  S'enregistrerS'enregistrer  ConnexionConnexion  
Le deal à ne pas rater :
Cartes Pokémon EV6.5 : où trouver le Bundle Lot 6 Boosters Fable ...
Voir le deal

 :: Création de personnage :: Équipement Voir le sujet précédent Voir le sujet suivant Aller en bas
Tatouages magiques
Shlokadmin
Messages : 5473
Date d'inscription : 23/05/2017
Age : 32
Localisation : Namur
Shlokadmin
Admin



Mar 14 Nov - 5:01
Voici la liste des tatouages magiques que vous pouvez obtenir en étant moine ou bien en ayant l'avantage "ami de la confrérie".

Balance (Rules Rules p115)
This tattoo of the spiritual yin-yang symbol calms the mind and spirit. While this tattoo is active, the TN of all Spell Casting Rolls made with you as a target are increased or decreased by an amount equal to twice your School Rank plus 5. You determine whether this is an increase or a decrease when you activate the tattoo.

Bamboo (Core Rules p115)
The bamboo plant is ubiquitous throughout the Empire, and is well known not only for the speed with which it grows, but also its durability. While this tattoo is active, your Armor TN is increased by an amount equal to twice your School Rank +5.

Blaze (Core Rules p115)

The power and fury of fire is unleashed in the Blaze tattoo. When activated, this tattoo causes your unarmed strikes to be bolstered with pure fire. Your unarmed attacks are accompanied by flickering flames that inflict an additional amount of fire damage equal to your Fire Ring plus your School Rank.

Centipede (Core Rules p115)
The tiny centipede has hundreds of legs working in unison, and that power can be commanded by the monks who bear its image. When this tattoo is activated, you make make a special Complex Move Action that allows you to move a distance equal to your Water Ring x 100'. This effect lasts for an entire day, essentially allowing you to cross the face of the Empire in a day. If you stop for more than one minute, the effect ends. When the effect ends, you collapse into an exhausted state and can take no physical actions for a period of twelve hours.

Cloud (p)
You can call upon the essence of the wind and the sky, granting you the same ethereal qualities as they possesses. While this tattoo is active, any melee attack that successfully strikes you must immediately make a second attack roll. If the second attack roll fails, the strike misses. However, while this tattoo is active you may not make attacks of any kind.

Crab (Core Rules p115)
The tiny crab is resilient beyond all measure for its size. While this tattoo is active, you gain a Reduction rating equal to your Earth Ring.

Crane (Core Rules p115)
The crane is a symbol of luck and beauty. When you activate this tattoo, you gain a number of bonus dice equal to your School Rank plus your Air Ring. These dice may be spent on any Social Skill Roll. Each die contributes a bonus of +1k0. If these bonus dice are not used within an hour, they are lost. You may not add more dice to a single roll than your Void Ring. This tattoo is considered active the entire hour, and if another tattoo is activated, any unspent dice from this tattoo are lost.

Dragon (Core Rules p115)
The dragon is a fearsome tattoo, and contains frightening power waiting to be unleashed. As a Complex Action, you may breathe fire in a cone, equal to ten feet plus your School Rank in length, and five feet wide at the end. This fire deals damage to all in its area of effect, with a DR equal to your Fire Ring. You take damage equal to your Fire Ring upon each use.

Hawk (Core Rules p115)
You may borrow the essence of the hawk, and cover great distances with ease. As a Complex Action, you may leap a distance equal to your Water Ring x 25'.

Ki-Rin (Core Rules p115)
There are few omens of good fortune more significant than that of the sacred ki-rin. Upon activating this tattoo, you may immediately re-roll any one roll per round, keeping the higher of the two results.

Lion (Core Rules p115)
The lion is a proud and noble warrior. Upon activating this tattoo, you gain ranks equal to your School Rank in any Bugei Skill of your choice.

Mantis (Core Rules p115)
The mantis is a fierce and fearless warrior out of all proportion to its tiny size. Upon receiving this tattoo, you are completely immune to all Fear effects. This tattoo is active at all times, and does not prevent the use of other tattoos.

Mountain (Core Rules p115)
The mountain is eternal and unmoving. When you activate this tattoo, all your Wound Penalties are reduced by an amount equal to your School Rank plus 2.

Ocean (Core Rules p115)
The ocean's boundless depths hold the secrets of life and rejuvenation. When granted this tattoo, you no longer have need of food or drink, although you may still partake of them if you wish. When this tattoo is activated, you are instantly refreshed as if you had spent eight hours of sleep, and you regain all spent Void Points. This tattoo may only be used once every three days.

Phoenix (Core Rules p116)
The Phoenix can never truly be defeated, rising as it does from the ashes to be born anew. You must have at least one unspent Void Point for this tattoo to be triggered. when you are reduced to the Down Wound Level or below, this tattoo automatically activates. All unspent Void Points are lost, and you immediately heal a number of Wounds equal to your School Rank x 10. This tattoo cannot be activated more than once per week.

Scorpion (Core Rules p116)
The scorpion is silent and deadly. While this tattoo is active, you roll additional dice on any Stealth Skill Roll equal to your School Rank. Also, during this time your unarmed attacks automatically Daze your opponent if any dice explode on your damage roll.

Spider (Core Rules p116)
The spider is quick and dexterous, escaping predators with its speed and agility. While this tattoo is active, you may move across vertical and inverted surfaces (such as sheer walls or ceilings) while making Move Actions. You move at half your normal rate when doing so.

Storm (Core Rules p116)
The storm is nature's fury, and few can stand against its raw power. While this tattoo is active, your unarmed attacks require only one Raise to use the Knockdown Maneuver.

Void (Core Rules p116)
this ink black kanji represents oneness with all. When this tattoo is activated, you gain awareness of all life around you. You know the location and rough details of all living things within a radius of your School Rank x 10', even if you cannot see them. You know only rough details, such as "two warriors" or "a pair of rabbits," not specific identities. You can recognize individuals well-known to you, however.

Whisper (p)
This very rare tattoo usually takes the form of a person turned aside, hand held to the mouth as if silencing someone or masking something being said. When invoked, the tattoo allows those who bear it to send brief silent messages over long distances. When this tattoo is active, as a Complex Action you may send a whispered message to anyone within a number of miles equal to 10 x your School Rank. You cannot receive messages from the target unless they share the same tattoo or have some other means of transmitting such information.

Wind (Core Rules p116)
The wind is swift and moves without hindrance. While this tattoo is active, you gain an additional Simple Action per round, which may not be used to make an attack. Your maximum total movement is not limited to your Water Ring x 20.

Wolf (Core Rules p116)
The wolf is the great tracker of the wilds. When you activate this tattoo, your senses become superhumanly sharp, allowing you to perceive small details and even individual scents. You gain a number of Free Raises on Hunting (Tracking) Skill Rolls equal to your School Rank. This tattoo's effect last a number of hours equal to your School Rank.
Revenir en haut Aller en bas
Page 1 sur 1

Sauter vers :
Vous ne pouvez pas répondre aux sujets dans ce forum
L5R Namur Forum :: Création de personnage :: Équipement-