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Clan Hitokage (salamandre)
Shlokadmin
Messages : 5473
Date d'inscription : 23/05/2017
Age : 32
Localisation : Namur
Shlokadmin
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Mar 21 Nov - 2:42
The Hitokage Family: +1 Intelligence

Born out of a talented shugenja’s naïve mistake and idealistic quest for knowledge, the Hitokage was an eclectic Family. Its members shared a natural curiosity and talent for magic, but often pursued different avenues of knowledge along the course of their travels through the Empire.

Hitokage Shugenja School

When he started to organize his Clan, Hitokage refused to adopt the traditional model which other shugenja school employ. Instead of focusing on one area of magic or a specific element, Hitokage encourage his students to diversify themselves, and to learn the basics of all elements. Without the resources of the Phoenix Clan, this proved difficult, but Hitokage eventually found a balanced approach. With great effort, this allowed the Salamander to emulate some of the powers of the Void shugenja, although it still wasn’t true Void magic.

The Hitokage Shugenja School

• Bonus: +1 Perception

• Skills: Calligraphy, Etiquette, Lore: Elements, Lore: Theology, Spellcraft (Spell Research), Sailing, any one skill

• Honor: 5.5

• Outfit: Sturdy Clothing, Travelling Pack, Wakizashi, Calligraphy Set, 3 Koku

• Affinity/Deficiency: None/none

• Technique: One Way Through Many Paths – The Hitokage embraces all forms of magic, giving him an unparalleled variety of abilities. You gain one Void spell with each rank, but you cannot cast it as a Void spell. To cast it, you need to spend one spell slot from each one of two opposed elements (one Fire slot and one Water slot, one Earth slot and one Air slot, or two Void slots) and roll your lowest Ring/Rank. You cannot learn any other Void spells than the ones learned through this technique (unless you possess the Ishiken-do advantage) and they are not considered Void magic, but simple elemental spells of your lowest Ring (you can pick in case you have more than
one Ring at the same, lowest level).

• Spells: Sense, Commune, Summon, any six non-Void spells (and at least one from each non-Void element) and the bonus Void spell from your technique
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