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Clan Usagi (lièvre)
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Messages : 5473
Date d'inscription : 23/05/2017
Age : 32
Localisation : Namur
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Mar 21 Nov - 2:06
Hare Clan - Usagi Bushi (Core Rules p220)

The Hare Clan has seen a lot of combat for a Minor Clan. Their continued war against the enemies of the Empire has raged for centuries without an end in sight. Consequently, the Usagi Bushi School is one of the better-developed Minor Clan warrior schools. It has been perfected in battle and blood, as the Hare Clan has painstakingly learned what works and what simply fails.

The Usagi Bushi School takes the athleticism of the Hare Clan and channels it into combat advantage. The Hare learn to move faster than the average samurai, darting in to deliver a punishing blow then dashing out of range of any counterattack. An unprepared opponent is quickly overwhelmed as he is attacked from what seems like all sides.

Benefit: +1 Reflexes
Skills: Athletics (Running), Defenses, Hunting, Jiujutsu, Kenjutsu, Lore: Maho (may replace with Lore: Kolat after the Clan War era), any one High or Bugei skill
Honor: 4.0
Outfit: Ashigaru or Light Armor, Sturdy Clothing, Daisho, Bow (with 20 arrows) or Knife, Traveling Pack, 3 koku
Techniques

Rank 1: Speed of the Hare
The Hare are known for fighting with a speed and agility reminiscent of the animal for which their clan is named. In any situation where you have room to dodge, jump, and otherwise maneuver (GM's discretion), you may add your Athletics Skill Rank to your Armor TN except when in the Full Attack or Center stance. Your Water Ring is considered 1 higher for purposes of how far you can move with Move actions.

Rank 2: Leap of the Hare
The Hare bushi has learned to strike with a devastating springing attack that catches many opponents off guard. If you are in the Full Attack stance, you can leap forward and attack an opponent up to 15' away without taking a Move Action. All of your attacks on this turn must target that opponent.

Rank 3: Swift as Lightning
The speed and flexibility of the Hare allows him to strike with fearsome rapidity. Your attacks with unarmed strikes, knives, or Samurai-keyword weapons are considered Simple Actions.

Rank 4: Kick of the Hare
The Hare has learned not only how to strike with speed, but also how to dodge and avoid his foes at the same time. You may now perform your Rank Two Techniques while in the Attack stance instead of the Full Attack stance. If you perform the technique in the Full Attack stance, you may make your second attack of the Round against another opponent within 15' of the first opponent.

Rank 5: Reichin's Style
The final lesson of the Hare school is a whirling flurry of leaps, feints, and attacks that come at the opponent from all directions, confusing and disorienting him. You may perform the Feint Maneuver for only 1 Raise, and your damage bonus from a successful Feint is not limited to your Insight Rank x 5.
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